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Left 4 Dead 2 Full Game Bugs / Glitches list Part 2
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Originally From Steam Forums: BY: Yasutoko
http://forums.steampowered.com/forums/s ... ?t=1028991
Performance Issues
Split screen bug : Surfaces with water on top makes it seethrough and very hard to navigate on.
Water gets a hall-of-mirrors effect for both players making it very difficult to play on water-centric campaigns (C3 and C4). Confirmed on C2M1 after sliding down the hill. Confirmed on both 191.07 WHQL and 195.55 beta.
Possible fix : None. If you know a possible fix, please let me know.
Solved by Valve : Unconfirmed.
Confirmed by :
CO_Kevlar
Mofog with Screenshot @ http://forums.steampowered.com/forum...4&postcount=40
Rare split screen bug : Player 1's shadow is a mix of different shadows.
Player 1's shadow (instead of being a solid shape) on close inspection from player 2's view is actually a grid of smaller common infected's shadows. The smaller shadows do seem to be rendered properly, but the fact that they're all following player 1 around and look like lattice or a barcode is disconcerting. This effect does not apply to player 2's shadow when seen from player 1's view. Confirmed on both 191.07 WHQL and 195.55 beta.
Possible fix : None. If you know a possible fix, please let me know.
Solved by valve : Unconfirmed.
Confirmed by :
CO_Kevlar
Crashes and Errors.
Miscelaneous Bugs.
Events sometimes won't start, or let you continue.
Crescendo events are sometimes bugged that you can't open a door to start it, let you continue in the event, or finish the event.
Possible fix : None. I don't think this is fixable by us.
Solved by Valve : Unconfirmed.
Confirmed by :
Shokiru
Tyraa Rane
Stuttering due to one of the latest patches when your ingame steam features are enabled.
Since one of the last patches people would get stuttering in their game, similar to the stuttering bug you get when a tank arrives on screen.
Possible fix: Just un-check this checkbox:
steam settings - In-Game tab - Enable steam community in game.
Thanks to : InterFaced.
Solved by Valve : Unconfirmed
Confirmed by :
InterFaced
Apple_NdiB
Glitch List
- The horde sometimes does not stop coming.
- The smoker animation when launching his tongue still does not work for some people ( Was also present in the demo ).
- Item glitch : Link
- Game difficulty resets itself every time a map change happens.
- Unspawned infected will stumble if passed by a charging charger.
- If you have a Czech/Russian interface, the font in the Dev. Console is unreadable. Link
- Rare glitch : On swamp fever, map 1, versus, when the ferry arrives and the survivors get on, they would get the message that they have escaped. Infected can't spawn anymore and already spawned infected can't do damage anymore to them.
- Rare glitch : Smoker tongue still sticks to body, even after death of the smoker. Link1 Link2 Link3
- Defib can be used from a distance/through a bridge. Link
- When hunter/jockey is shoved, they can still scratch you.
- Dynamic shadows don't work when you equip a melee weapon. Link
- Rare glitch : Opening the menu in a online game pauses the game for everyone. A little box appears with " pause " on it.
- When opening a door it automatically closes itself again.
- SI sometimes spawn inside a wall. Link
- Rare glitch : Custom Sprays not working.
- Rare glitch : Trying to join your own dedicated server does not work Link
- When your score goes over 10000, the text will overlap the score in versus. Link
- An infected stumbles towards you rather than away from you, giving it time to attack you before you are able to melee again. Very troublesome in expert mode.
- Riot cops often fall towards nearby walls no matter what angle you hit them at, meaning they stop stumbling as soon as they hit the wall and do not turn around. This isn't as big a deal as problem one, but still annoying.
- The achievement : Spit happens, appears as Great Expectoration ingame. Link Link 2
- Sometimes when a boomer biles on the survivors, there won't be a horde.
- When a smoker pulls you back, or you get pinned, the bots won't rescue you : Link
- From time to time the last round of Fire/Explosive ammo does not register as a special round and shoots out as a normal round.
- When you are forced to rejoin a Team Versus game, you can't join the game anymore as it says that it's an unjoinable game. Link
- On hard rain 1, bots can take items from the safe room on hard rain 5.Link
- Tanks spawn to far from the survivors. In campaign mode the tank just dies after a while due to this, in versus you get switched due to the ragemeter depleting.
- When a charger charges, and you use a melee attack, it sometimes doesn't register as a hit.
- Sometimes shots at point blank don't register with zombies.
- Rare glitch : Graphics would glitch and you can see the walkways for SI to crawl on. Link
- AI controlled chargers will often start a charge towards you, even if there is a chain fence between him and the survivor.
- All the grabbing S.I. will often ' miss ' a survivor that normally should have hit them if you are right in front of them.
- If a person would join Hard Rain, map 2, near the end of the map, and you enter the petrol station, you still would be able to get Sob Story, eventhough that person didn't start the map with the rest.
- Rare glitch : The map graphics would sometimes glitch out and a purple cube map would be seen.
- If a player, that becomes a tank, would leave the game, the bot is immediatly given to the A.I. to control.
- Rare glitch : If a jockey pounce would be initiated at the same moment you get tank control, the tank would suddenly go under the map to still follow the person who the jockey pounced, making it so that you're stuck there for the rest of the map, and if the tank dies, the rest of your spawns also stay under the map.Link
- SG552 with incendiary ammo has m16 sound (it still has its own sound with explosive ammo)
- ON DC finale you can get on the edge of tent at stage by jumping from two smaller speakers
- Sometimes meleeing a jockey makes him first catch you , then suddenly fall off
- Headshoted/stunned witch can be meleed to death if shes agains the wall (it is a bug from l4d1)
- AI hunter seems to be able to claw you in mid-air right before landing on you
- In Scavenge mode on Dead Center you can be spawned in the elevator making it impossible to do anything. Link1 Link2
- Rare glitch : It is possible to be in game, and at the same time be in a lobby. Link1
- Glitch since last update ( 09/12/2009 ) : Players start to spawn outside of the maps. Link1
Link2
- Bots are able to get Special ammo through the floors.
- Rare glitch : When a SI is shot with fire ammo, when he is able to respawn, he will still be on fire but not take damage from it. Link1
Link2
Link3
- Hit registration of a jockey/charger is not accurate. Most of the time you just fly over or through them.
- Ai director spawns the same weapons at the same place.
- Ai director sometimes does not give the same items at the same place in Versus.
http://forums.steampowered.com/forums/s ... ?t=1028991
Performance Issues
Split screen bug : Surfaces with water on top makes it seethrough and very hard to navigate on.
Water gets a hall-of-mirrors effect for both players making it very difficult to play on water-centric campaigns (C3 and C4). Confirmed on C2M1 after sliding down the hill. Confirmed on both 191.07 WHQL and 195.55 beta.
Possible fix : None. If you know a possible fix, please let me know.
Solved by Valve : Unconfirmed.
Confirmed by :
CO_Kevlar
Mofog with Screenshot @ http://forums.steampowered.com/forum...4&postcount=40
Rare split screen bug : Player 1's shadow is a mix of different shadows.
Player 1's shadow (instead of being a solid shape) on close inspection from player 2's view is actually a grid of smaller common infected's shadows. The smaller shadows do seem to be rendered properly, but the fact that they're all following player 1 around and look like lattice or a barcode is disconcerting. This effect does not apply to player 2's shadow when seen from player 1's view. Confirmed on both 191.07 WHQL and 195.55 beta.
Possible fix : None. If you know a possible fix, please let me know.
Solved by valve : Unconfirmed.
Confirmed by :
CO_Kevlar
Crashes and Errors.
Miscelaneous Bugs.
Events sometimes won't start, or let you continue.
Crescendo events are sometimes bugged that you can't open a door to start it, let you continue in the event, or finish the event.
Possible fix : None. I don't think this is fixable by us.
Solved by Valve : Unconfirmed.
Confirmed by :
Shokiru
Tyraa Rane
Stuttering due to one of the latest patches when your ingame steam features are enabled.
Since one of the last patches people would get stuttering in their game, similar to the stuttering bug you get when a tank arrives on screen.
Possible fix: Just un-check this checkbox:
steam settings - In-Game tab - Enable steam community in game.
Thanks to : InterFaced.
Solved by Valve : Unconfirmed
Confirmed by :
InterFaced
Apple_NdiB
Glitch List
- The horde sometimes does not stop coming.
- The smoker animation when launching his tongue still does not work for some people ( Was also present in the demo ).
- Item glitch : Link
- Game difficulty resets itself every time a map change happens.
- Unspawned infected will stumble if passed by a charging charger.
- If you have a Czech/Russian interface, the font in the Dev. Console is unreadable. Link
- Rare glitch : On swamp fever, map 1, versus, when the ferry arrives and the survivors get on, they would get the message that they have escaped. Infected can't spawn anymore and already spawned infected can't do damage anymore to them.
- Rare glitch : Smoker tongue still sticks to body, even after death of the smoker. Link1 Link2 Link3
- Defib can be used from a distance/through a bridge. Link
- When hunter/jockey is shoved, they can still scratch you.
- Dynamic shadows don't work when you equip a melee weapon. Link
- Rare glitch : Opening the menu in a online game pauses the game for everyone. A little box appears with " pause " on it.
- When opening a door it automatically closes itself again.
- SI sometimes spawn inside a wall. Link
- Rare glitch : Custom Sprays not working.
- Rare glitch : Trying to join your own dedicated server does not work Link
- When your score goes over 10000, the text will overlap the score in versus. Link
- An infected stumbles towards you rather than away from you, giving it time to attack you before you are able to melee again. Very troublesome in expert mode.
- Riot cops often fall towards nearby walls no matter what angle you hit them at, meaning they stop stumbling as soon as they hit the wall and do not turn around. This isn't as big a deal as problem one, but still annoying.
- The achievement : Spit happens, appears as Great Expectoration ingame. Link Link 2
- Sometimes when a boomer biles on the survivors, there won't be a horde.
- When a smoker pulls you back, or you get pinned, the bots won't rescue you : Link
- From time to time the last round of Fire/Explosive ammo does not register as a special round and shoots out as a normal round.
- When you are forced to rejoin a Team Versus game, you can't join the game anymore as it says that it's an unjoinable game. Link
- On hard rain 1, bots can take items from the safe room on hard rain 5.Link
- Tanks spawn to far from the survivors. In campaign mode the tank just dies after a while due to this, in versus you get switched due to the ragemeter depleting.
- When a charger charges, and you use a melee attack, it sometimes doesn't register as a hit.
- Sometimes shots at point blank don't register with zombies.
- Rare glitch : Graphics would glitch and you can see the walkways for SI to crawl on. Link
- AI controlled chargers will often start a charge towards you, even if there is a chain fence between him and the survivor.
- All the grabbing S.I. will often ' miss ' a survivor that normally should have hit them if you are right in front of them.
- If a person would join Hard Rain, map 2, near the end of the map, and you enter the petrol station, you still would be able to get Sob Story, eventhough that person didn't start the map with the rest.
- Rare glitch : The map graphics would sometimes glitch out and a purple cube map would be seen.
- If a player, that becomes a tank, would leave the game, the bot is immediatly given to the A.I. to control.
- Rare glitch : If a jockey pounce would be initiated at the same moment you get tank control, the tank would suddenly go under the map to still follow the person who the jockey pounced, making it so that you're stuck there for the rest of the map, and if the tank dies, the rest of your spawns also stay under the map.Link
- SG552 with incendiary ammo has m16 sound (it still has its own sound with explosive ammo)
- ON DC finale you can get on the edge of tent at stage by jumping from two smaller speakers
- Sometimes meleeing a jockey makes him first catch you , then suddenly fall off
- Headshoted/stunned witch can be meleed to death if shes agains the wall (it is a bug from l4d1)
- AI hunter seems to be able to claw you in mid-air right before landing on you
- In Scavenge mode on Dead Center you can be spawned in the elevator making it impossible to do anything. Link1 Link2
- Rare glitch : It is possible to be in game, and at the same time be in a lobby. Link1
- Glitch since last update ( 09/12/2009 ) : Players start to spawn outside of the maps. Link1
Link2
- Bots are able to get Special ammo through the floors.
- Rare glitch : When a SI is shot with fire ammo, when he is able to respawn, he will still be on fire but not take damage from it. Link1
Link2
Link3
- Hit registration of a jockey/charger is not accurate. Most of the time you just fly over or through them.
- Ai director spawns the same weapons at the same place.
- Ai director sometimes does not give the same items at the same place in Versus.
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